
Sadly, neither would hook because they are based on directx and TDM uses opengl.
How to setup vorpx mod#
When I received the DK2 last summer, one of the first things I did was attempt to get The Dark Mod working with 3rd -party injection drivers vireio perception ( ) and vorpx (). You've truly created something very special here and I feel quite fortunate to have stumbled onto this a couple of years ago. I'd really like to thank everyone working on this project.

Please don't hesitate to let me know if you have any questions. The performance hit is huge and it's a trade-off you may wish to consider. While the 3D is particularly excellent for this title, even by vorpx standards, it's not everything. It should be close to what you normally see outside of VR. You will lose depth (obviously) but your framerate will skyrocket. If your framerates are just so bad & you can't handle it at all, you may want to try turning off 3D entirely in the vorpx menu. You want to maintain as high a framerate as possible for the most comfortable experience.
How to setup vorpx how to#
It might be wise to take a look at the TDM wiki for information on how to improve performance. You can check your framerate by pressing att+f. What you are willing to put up with is going to be a matter of personal preference. However, with these software solutions, framerates that drop even into the 20's or 30's are surprisingly playable.

I want to be clear, VR, especially with vorpx requires a lot of power to run. I prefer to have this off most of the time because the Vive, Rift, & vorpx all have built-in software solutions to help with this. You may find this more comfortable than a variable framerate. If you set "fluidsync" on, the game will lock to no greater than 45fps.
